Lokhim Empire

Region: Frigid Caps Pop Count: 36 / 34 Empire Prestige: 80 Prestige Gain: -33 Rulers: Nekreyn

General Information

General
Stability: United
Stability Gain Chance: 100%
Stability Loss Chance: 135%
Stability Loss Chance On Leader Death: 50%
Infamy: 15
Total Karma: -6
Rolling Karma: -8
Temporary Karma: 0
Income
Money: 145 / 6000
Money Income: -54
Remaining Import Slots: 8
Remaining Export Slots: 8
Trade Distance: 13
Miscellaneous
Origin: (T) Strange Outsiders

Notes

None

Administration & Holdings

Administration
Administration: 5
Passive Expansion Chance: 40%
Territory: 50 / 75
Roads: 41 / 26
Territory Holdings
Plains 1
Forest 23
Dense Forest 0
Urban 0
Hill 5
Mountain 6
River 1
Desert 0
Tundra 10
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 1

Demographics & Population

Government & Laws

Government & Laws
Government Type: Iron-Fisted Dictatorship
Succession Type: Elected
Conscription Type: High
Military Funding: Substantial
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: Closed
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Belligerent
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Punishment

Vassals

Vassal Slots: 6
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Home Box Loyal 0% 0% 10% Hidden
Lokhim Respite Compliant 10% 0% 20% Hidden
Henux Bulwark Loyal 0% 0% 10% Hidden
Lokhim Haven Loyal 0% 0% 10% Hidden
Karleuxy High-Province Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Allied None Unknown
2 Ionus Stelate Neutral None Unknown
3 Karleuxy High-Province Allied None Unknown
4 Vandador Neutral Non-Aggression Pact Unknown
5 Henux Bulwark Friendly None Unknown
6 Khanya Neutral None Unknown
7 Yashmar Neutral Non-Aggression Pact Unknown
8 Lokhim Haven Allied None Unknown
9 Lokhim Respite Allied None Unknown
10 The Bayan Reborne Friendly None Unknown
11 Home Box Allied Military Alliance Hidden
12 Sámoria Riders Friendly None Unknown
13 The Conclave Hostile Non-Aggression Pact Unknown
14 New Remnants Friendly Non-Aggression Pact Unknown
15 Jinying Neutral None Unknown
16 Vyssafia Coven Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 4
Land Defense Modifier: 4
Naval Attack Modifier: 4
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 14/15

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Tactician 1 iron: 1
money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30
Imperial Cavalier 0 prestige: 2
money: 30
Imperial Celestial 0 prestige: 2
money: 30
Imperial Legionnaire 0 prestige: 2
money: 30
Imperial Marksman 0 prestige: 2
money: 30
Imperial Tyranus 0 prestige: 2
money: 30
Imperial Vanguard 13 prestige: 2
money: 30

Naval Units

Naval Units: 0/15

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 38 53 -15 20 / 35
Wood 28 33 -5 15 / 25
Stone 18 13 5 11 / 25
Mounts 6 1 5 12 / 25
Research 12 0 12 0 / 0
Magic 8 7 1 24 / 25
Unique Resources
Resource Production Consumption Excess Storage
Bronze 18 1 17 6 / 20
Iron 14 1 13 9 / 20

Jobs

Working Pops: 32/36

Job Assigned Pops Upkeep Production
Apprentice 3 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 0
administration: 1
Farmer 15 wood: 1
food: 2
Harvester 6 stone: 0
wood: 3
Hunter 0 food: 1
minimum_food: 1.0
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 4 stone: 1
bronze: 3
iron: 2
Miner 4 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: food

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Barrow

Type: barrow

Cost: stone: 7
magic: 6

Modifiers: magic_consumption: 2
nation_spell_cost: -2
nation_spell_cost_minimum: 2

Node: magic

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 2
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: research

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 2
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: wood


Palace

Type: palace

Cost: prestige: 5

Modifiers: prestige_gain: -1
stability_gain_chance: 0.3

Node: luxury

Cities

City Slots: 6

Metropolis

Name: Khwamlok-Kaern

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Sanctum

Name: Thonboran

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Commerce

Name: Yurr Kathrim

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Generic City

Name: Sahwadika

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Generic City

Name: Lun Liwuin

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
Lokhim Construction Guilds None Classical False
Mirror City None Ancient False
Lokhim Arsenal None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 3
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Enrich Leyline Tier 2 Spell Slot 2 14 / 28 Discord Message (1408632068660920361)
Mountain Flower upgrade Tier 2 Spell Slot 2 10 / 13 Discord Message (1408632068660920361)
Custom Mundane Unit 3 Progress Slot 3 9 / 12 Discord Message (1409310829614207017)
Spice Node Creation No Slot 0 3 / 9 Discord Message (1291493351761117234)
Custom City Quest 1 Progress Slot 1 9 / 45 Discord Message (1396260453855924285)
Moving Food Node` 1 Progress Slot 3 9 / 9 Discord Message (1417505650300424242)
Research Node 1 Progress Slot 4 7 / 38 Can't assign tier 1 slot without breaking Discord Message (1425497731790671913)

Modifiers

Field Value Duration Source
stone_nodes 1.0 -1 Stone node on capital
mounts_nodes 1.0 -1 https://discord.com/channels/1188889187018088488/1188900070054187018/1396290889785020536
research_nodes 1.0 -1 Research Node under Farm
unique_minority_count -1.0 -1 Culturally Accepted Modifier from Mech RP
vassal_slots 1.0 -1 Classical Era https://discord.com/channels/1188889187018088488/1188909580378443816/1381527319331733524
food_consumption 3.0 -1 3 Foreign Upgraded District
wood_consumption 3.0 -1 3 Foreign Upgraded District
stone_consumption 3.0 -1 3 Foreign Upgraded District
Turns with Library 10.0 -1 Library District
research_production 2.0 -1 Library District
wood_consumption 1.0 -1 Upgraded Ancient School
research_production 1.0 -1 Upgraded Ancient School
wood_consumption 2.0 -1 Upgraded Classical Center
administration 2.0 -1 Upgraded Classical Center
bureaucrat_wood_upkeep -1.0 -1 Upgraded Classical Center
1_progress_slots 1.0 -1 Upgraded Classical Center
prestige_gain -1.0 -1 Upgraded Palace
stability_gain_chance 0.3 -1 Upgraded Palace
unique_imperial_unit_prestige_upkeep -1.0 -1 Upgraded Palace
stone_consumption 1.0 -1 Upgraded Ancient Forge
bronze_production 1.0 -1 Upgraded Ancient Forge
metallurgist_bronze_production 1.0 -1 Upgraded Ancient Forge
wood_consumption 1.0 -1 Upgraded Ancient Homes
effective_pop_capacity 3.0 -1 Upgraded Ancient Homes
magic_consumption 1.0 -1 Until mana shield is down
magic_consumption 1.0 -1 Until barrier is down
magic_consumption 1.0 -1 Upkeep for Nekreyn's Regeneration
magic_consumption 1.0 -1 Artifice
magic_consumption 1.0 -1 Enrich Leyline
effective_pop_capacity -1.0 -1 Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703